Took me a few attempts before I realised my headphones were on backwards. But as the owner of a hyperactive imagination, I friggin' love the graphics in this game. Cutscenes are okay, but the in-fight graphics beat next-gen to the ground.
Trying to create the concept of a blind man is awesome, but I feel like I don't know what my arms and legs are doing.
Do I build momentum when I turn, or do I just move a set number of degrees per second?
Do I need to hold down the button to shield, or is a tap doing it?
Currently stuck at the archers, and it's getting tiresome. I can get through the arrows nine times out of ten, but I've not managed to deal with the daggers properly. And since I have to sit through 8 arrows to even get to the dagger part, it's tiresome. Wolves were certainly the most fun so far.
Feedback would also be nice - knowing where you got hit when you died. It'd help you learn to improve.
I actually disagree with the wanting of a tutorial, I just want to feel like I'm blind rather than blind and numb.
With masses of respect for such a unique concept- not explaining the rules of your game is not the same as 'spoon-feeding' every button-press, and doesn't make it more hardcore.
All I'd want is a top-down view of what my character looks like when I press certain buttons, as a thing that I can view on a single subscreen when on the level select.
But yeah, nitpicking aside, I love the concept. Hope you listen to your fans and don't just shun the requests for a bit more explanation. If it's at all possible, with the game already out the door, that is.
(I'd love to see a sequel. :D)